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Project Spark‘s bright and family-friendly reveal wasn’t enough to put a smile on the faces of the Xbox’s most hardcore fans. While Project Spark’s powerful creation tools impressed attendees, the internet was too enraged by the requirement that the newly unveiled Xbox One would require a constant internet connection to use and would restrict used game sales for the title to get much attention. Here’s what went wrong with Project Spark: Yet, Project Sparknever achieved the same level of acclaim of similar titles such as LittleBigPlanet and Super Mario Maker. In May, Microsoft officially pulled the plug on Project Spark, although the publisher had stopped developing add-ons for the game months before. You can’t even download Project Spark to your Xbox One or PC anymore, and even if you already have it on your hard drive, it will be unplayable as of August 12 when the servers shut down.īut that’s a real shame, because it means the end of one of the most innovative, albeit flawed, titles in gaming. Microsoft Studios seemed to fulfill its promise: the possibilities truly were endless when it came to Project Spark. Project Spark could also be used to make platformers, racers, real-time strategy games, and even movies. Some of the very best Project Spark creations felt like beta versions of The Legend of Zelda or Fable.
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Project Spark arguably had the most powerful and in-depth creation tools of any sandbox game on the market, letting players build large 3D worlds from scratch as well as add AI behavior and create full quests for their characters.